Hi, hoping someone could help me out with this.. I have this variable count in one class to keep track of a movieclip being dragged and dropped on another movieclip. When dragged, the value of the variable becomes 1. When I test this within the class, the value is reflected as 1. But when I access the same variable from another class, the value is reflected as 0. I have on idea why this is happening and am unable to solve it:/
The class where the variable is created:
ActionScript Code: package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.geom.Point; //import fl.controls.CheckBox; //import fl.controls.RadioButton; public class pine extends MovieClip { protected var originalPosition:Point; public var count:Number=0; //constructor public function pine() { //this.subClicked2=subClicked2; originalPosition=new Point(x,y); buttonMode=true; //event listener on mouse click addEventListener(MouseEvent.MOUSE_DOWN, down); //counting(); } //handle mouse click event public /*protected*/ function down(event:MouseEvent):void { //allows object to come to front when moved parent.addChild(this); startDrag(); //event listener on mouse release stage.addEventListener(MouseEvent.MOUSE_UP, stageUp); } public /*protected*/ function stageUp(event:MouseEvent):void { //handle mouse release event stage.removeEventListener(MouseEvent.MOUSE_UP, stageUp); stopDrag(); if (dropTarget) { if (x>275 && x<847 && y>0 && y<543) { //scale up scaleX=scaleY=1.5; x=530; y=220; //make transparent alpha=0.5; count+=1; //no more mouseover buttonMode=false; stage.removeEventListener(MouseEvent.MOUSE_DOWN, down); counting(); } //else if dropped on another object, return to original position else { returnToOriginalPosition(); } } else { returnToOriginalPosition(); } } //bring object back to its original position public /*protected*/ function returnToOriginalPosition():void { x=originalPosition.x; y=originalPosition.y; } public function counting():void { trace("pineapples="+count); } }}
This is the class which is accessing the variable count:
ActionScript Code: package { import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; public class pizza extends MovieClip { public var totalIngs:Number; var p:pine=new pine(); // var ol:olives=new olives(); //public var countPine:Number; //public var countOlives:Number; //public var totalIngs:Number; public function pizza() { this.totalIngs = totalIngs; this.countPine = countPine; //this.countOlives = countOlives; //trace("entered constructor"); } public function total():void { //trace("entered total function"); countPine=p.count; trace("total function: pineapples present = "+countPine); //trace("working?"); } }}
Please advise on how this can be fixed, thanks!
Accessing variable from another class is changing its value?
Saturday, May 12, 2012
[Action Script] Accessing variable from another class is changing its value? May,2012
Posted by Bimo Hery Prabowo at 11:13 PM
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