Hi Guys,
I am working on a tower defense game. I found some code online and modified it, but even before that it generated the error: Quote: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. when calling removeChild(roadHolder);. My code is below:
Code: stop();
noMoney.visible=false;
//setting vars to step in for turns and special blocks
var S:String = 'START';
var F:String = 'FINISH';
var U:String = 'UP';
var R:String = 'RIGHT';
var D:String = 'DOWN';
var L:String = 'LEFT';
var startDir:String;//the direction the enemies go when they enter
var finDir:String;//the direction the enemies go when they exit
var startCoord:int;//the coordinates of the beginning of the road
var lvlArray:Array = new Array();//this array will hold the formatting of the roads
lvlArray = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,R,1,1,D,0,0,R,1,1,D,0,0,R,1,1,D,0,0,
0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,
0,0,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,
S,D,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,R,1,F,
0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,
0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,1,0,0,0,0,0,
0,R,1,1,U,0,0,R,1,1,U,0,0,R,1,1,U,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
];
//the names of these variables explain what they do
var currentLvl:int = 1;
var gameOver:Boolean = false;
var currentEnemy:int = 0;//the current enemy that we're creating from the array
var enemyTime:int = 0;//how many frames have elapsed since the last enemy was created
var enemyLimit:int = 12;//how many frames are allowed before another enemy is created
var enemyArray:Array = new Array();//this array will tell the function when to create an enemy
var enemiesLeft:int;//how many enemies are left on the field
//for enemyArray, use numbers: 1, 2, 3, 4, 5, 50, 100, 250, 500
enemyArray = [//defining the array
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],//1's will just represent an enemy to be created
[2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2],//another row means another level
[3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3],
[100],
[5,4,5,4,5,4,5,3,3,3,50,50,5,4,3,1,1,1,4,5,5,50,100,100,5,4,4,4,100],
[250,250],
[500],
[500, 500]
];
var money:int=100;//how much money the player has to spend on turrets
var lives:int=5;//how many lives the player has
var rangeCircle:Shape = new Shape();
rangeCircle.graphics.beginFill(0x006600,.5);
rangeCircle.graphics.drawCircle(12.5,12.5,100);
rangeCircle.graphics.endFill();
function startGame():void{//we'll run this function every time a new levelbegins
if(gameOver==false){
for(var i:int=0;i<enemyArray[currentLvl-1].length;i++){
if(enemyArray[currentLvl-1][i] != 0){
enemiesLeft ++;
}
}
}
}
var roadHolder:Sprite = new Sprite();//create an object that will hold all parts of the road
addChild(roadHolder);//add it to the stage
var obj = roadHolder;
function makeRoad():void{
var row:int = 0;//the current row we're working on
var block;//this will act as the block that we're placing down
for(var i:int=0;i<lvlArray.length;i++){//creating a loop that'll go through the level array
if(lvlArray[i] == 0){//if the current index is set to 0
block = new EmptyBlock();//create a gray empty block
block.graphics.beginFill(0x6E0000);
block.graphics.drawRect(0,0,25,25);
block.graphics.endFill();
addChild(block);
//and set the coordinates to be relative to the place in the array
block.x= (i-row*22)*25;
block.y = row*25;
} else if(lvlArray[i] == 1){//if there is supposed to be a row
//just add a box that will be a darker color and won't have any actions
block = new Shape();
block.graphics.beginFill(0x300000);
block.graphics.drawRect(0,0,25,25);
block.graphics.endFill();
block.x= (i-row*22)*25;
block.y = row*25;
roadHolder.addChild(block);//add it to the roadHolder
} else if(lvlArray[i] is String){//if it's a string, meaning a special block
//then create a special block
block = new DirectBlock(lvlArray[i],(i-row*22)*25,row*25);
addChild(block);
}
for(var c:int = 1;c<=16;c++){
if(i == c*22-1){
//if 22 columns have gone by, then we move onto the next row
row++;
}
}
}
}
function makeTurret(xValue:int,yValue:int):void{//this will need to be told the x and y values
var turret:Turret = new Turret();//creating a variable to hold the Turret
//changing the coordinates
turret.x = xValue+12.5;
turret.y = yValue+12.5;
addChild(turret);//add it to the stage
}
addEventListener(Event.ENTER_FRAME, eFrame);//adding an eFrame function
function eFrame(e:Event):void{
//if there aren't any levels left
if(currentLvl > enemyArray.length){
gameOver=true;//set the game to be over
var j = setTimeout(callback2, 1000);
removeChild(roadHolder);//remove the pieces of road
function callback2():void {
//reset all the stats
currentLvl = 1;
currentEnemy = 0;
enemyTime = 0;
enemyLimit = 12;
enemiesLeft = 0;
removeEventListener(Event.ENTER_FRAME, eFrame);//remove this listener
gotoAndStop('win');//go to the win frame
};
}
if(lives<=0){//if the user runs out of lives
gameOver=true;//set the game to be over
var k = setTimeout(callback1, 1000);
removeChild(roadHolder);//remove the pieces of road
function callback1():void {
//reset all the stats
currentLvl = 1;
currentEnemy = 0;
enemyTime = 0;
enemyLimit = 12;
enemiesLeft = 0;
removeEventListener(Event.ENTER_FRAME, eFrame);//remove this listener
gotoAndStop('lose');//go to the lose frame
};
}
makeEnemies();//we'll just make some enemies
if(enemiesLeft==0 && currentLvl!=8){//if there are no more enemies left
currentLvl ++;//continue to the next level
currentEnemy = 0;//reset the amount of enemies there are
startGame();//restart the game
}
//Updating the text fields
txtLevel.text = 'Level '+currentLvl;
txtMoney.text = '$'+money;
txtLives.text = 'Lives: '+lives;
txtEnemiesLeft.text = 'Enemies Left: '+enemiesLeft;
}
function makeEnemies():void{//this function will add enemies to the field
if(enemyTime < enemyLimit){//if it isn't time to make them yet
enemyTime ++;//then keep on waiting
} else {//otherwise
var theCode:int = enemyArray[currentLvl-1][currentEnemy];//get the code from the array
if(theCode != 0){//if it isn't an empty space
var newEnemy:Enemy = new Enemy(theCode);//then create a new enemy and pass in the code
enemyHolder.addChild(newEnemy);//and add it to the enemyholder
}
currentEnemy ++;//move on to the next enemy
enemyTime = 0;//and reset the time
}
}
//run these functions at the start
makeRoad();
var enemyHolder:Sprite = new Sprite();
addChild(enemyHolder);
startGame();Thanks in advance.
Error 2025 when calling removeChild()
Sunday, May 13, 2012
[Action Script] Error 2025 when calling removeChild() May,2012
Posted by Bimo Hery Prabowo at 4:25 PM
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