The constructor of the Shader class receives a ByteArray as a parameter. What file format I can provide for this ByteArray? CG, GLSL or HLSL?
Thank you in advance any help. =)
What formats of Shaders (CG, GLSL, HLSL) can I apply to Shader objects?
Friday, June 8, 2012
[Action Script] What formats of Shaders (CG, GLSL, HLSL) can I apply to Shader objects? June,2012
Posted by Bimo Hery Prabowo at 7:13 PM
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